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“Fallout: London Modders Report Progress on Next Game Despite Delays in DLC”

Though Last Orders, the second DLC for massive Fallout 4 mod Fallout: London, is taking longer than Team FOLON originally planned, the modders have revealed that their next game is running ahead of schedule. The two are being worked on at the time as the group use their ambitious building of a British apocalypse atop Bethesda’s Boston as a springboard into establishing themselves as a professional indie studio.

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Xbox Layoffs Impact The Elder Scrolls Online Team, Resulting in Adjustments to Game Roadmaps

### The Effects of Recent Layoffs on The Elder Scrolls Online

The Elder Scrolls Online (ESO) has encountered considerable difficulties following significant layoffs throughout Xbox, which encompasses Zenimax Online Studios, the developer responsible for it. Reports suggest that the repercussions on the ESO team have been profound, with numerous employees receiving layoff notifications soon after the announcements were issued.

#### Layoffs and Their Scope

Sources communicating with Kotaku indicate that Zenimax Online Studios has been heavily impacted by these reductions. More than 20 former employees have openly discussed their experiences on LinkedIn, emphasizing long service records, with some surpassing ten years with the company. Although specific figures remain unverified, estimates imply that potentially half of the development team might have felt the effects.

The community at Zenimax has voiced uncertainty over how the game will be maintained with such a diminished workforce. The Elder Scrolls Online, active since 2014, has cultivated a strong following and generated considerable revenue, reportedly achieving $2 billion in total, alongside an active player base of 24 million.

#### Upcoming Changes for ESO

In a recent forum post, community manager Jessica Folsom reassured players of the team’s dedication to the game but admitted that the previously detailed roadmap for upcoming updates would require adjustments. She mentioned the intention to take the necessary time to reassess the project and provide a clearer timeline for the future.

The game has launched eight major expansions, with the latest, Gold Road, released in June 2024. ESO has transitioned to a seasonal model, with Season 2 set to debut soon, showcasing the ongoing evolution of the game despite internal obstacles.

#### Past Challenges and the Road Ahead

These recent layoffs are not the first for the ESO team; reductions last year resulted in the cancellation of an internal project referred to as “Project Blackbird.” Additionally, employees have established unions advocating for equitable negotiation terms regarding layoffs, concentrating on job security and benefits for affected workers.

In an official message sent to employees at Bethesda and Zenimax, the restructuring was presented as a strategy to foster long-term growth, with intentions to focus on major franchises like The Elder Scrolls, Fallout, and Doom. Existing commitments for updates, including the upcoming ESO Season 1 update, will move forward as planned, though future content remains without clarification.

#### Summary

The transformations and layoffs experienced by Zenimax Online Studios reflect wider trends in the gaming sector as companies recalibrate their operations amid financial challenges. The community of The Elder Scrolls Online holds onto hope for the game’s future, as the team navigates these hurdles to keep delivering content to its loyal player base.

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ZeniMax’s Shift to Major Series Production Amid Xbox Reductions Reportedly Does Not Signal the End for Doom, Quake, and Wolfenstein

Xbox have officially announced the scale of the mass layoffs and rejigging of their studio lineup which have loomed on the horizon for the past couple of weeks. While Double Fine, Compulsion Games, Ninja Theory, Undead Labs, and Arkane all face futures outside of Xbox, the cuts and changes have also affected how a number of studios remaining under the Microsoft banner will operate going forwards.

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Responses to Xbox’s Major Job Cuts and Structural Adjustments: A Blend of Relief and Discontent Regarding Management’s Rationales

**Major Restructuring at Xbox: A Comprehensive Examination of the Recent Modifications**

This morning, Xbox personnel received an unexpected email from CEO Asha Sharma, outlining plans for what has been labeled “the most significant reorganization in Xbox’s history.” This announcement signifies a chaotic period for the gaming powerhouse, as the corporation discloses a series of considerable layoffs and critical adjustments within its studio framework.

### The Layoffs and Studio Adjustments

The reorganization entails the elimination of around 3,200 positions, a decision that reflects the company’s difficulties in addressing overspending and lackluster performance in its primary operations. In addition to the layoffs, several studios are being realigned; Compulsion Games and Double Fine, two prominent entities in the sector, will become independent studios. At the same time, Ninja Theory and Undead Labs will separate from Xbox and enter new ownership arrangements, ensuring continued funding for their forthcoming projects, *Senua* and *State of Decay 3*.

Sharma’s message presents a bleak scenario, asserting, “Our business is not healthy.” The admission of a weakened core business is distressing for many, particularly those who have witnessed the steady decline over years characterized by decisions that favored expansive growth and acquisition — including the contentious $70 billion acquisition of Activision Blizzard.

### Community Responses

Reactions from the community regarding the news have been mixed, combining relief with disappointment. Some viewed the absence of outright studio closures as a glimmer of hope amidst the turmoil. However, the perception that Xbox is not in good health is widespread, with industry observers fearing that even though immediate studio closures were avoided, the long-term effects could still be dire.

Responses vary from sympathy for the individuals laid off to criticism of the company’s leadership choices. Many voiced concerns about the ongoing strategy of layoffs following extravagant spending on acquisitions. Comments from the gaming community illustrate both a resigned acceptance of the circumstances and frustration over the perceived lack of accountability from management.

### Financial Context

Despite these substantial reductions, it’s crucial to note that Xbox remains profitable. Reports indicate that in 2025, Xbox generated roughly $24 billion in revenue, with net profits approaching $700 million. This apparent profitability raises inquiries about the decisions at the leadership level, especially considering that Sharma mentioned margins 3-10 times lower than comparable entities as justification for the severe actions. The implication appears to be that while Xbox is not losing money, the profits are falling short of certain internal goals, leading to drastic cost-reduction strategies.

### Future Outlook

The future of Xbox remains ambiguous as the company sets ambitious targets, including the goal of one billion daily players, a goal met with skepticism. Questions arise regarding how Xbox intends to reach this objective amidst the restructuring, diminishing workforce, and ongoing reputational issues within the gaming community.

In summary, the latest developments mark a pivotal moment for Xbox, where the vision of growth and expansion starkly contrasts with the harsh truths of its operational efficacy and community confidence. As Microsoft steers through this intricate terrain, the long-term effects of these decisions could define Xbox’s future for years to come. Whether this reorganization will result in the anticipated reset or merely extend the current challenges remains to be determined.

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Xbox Divests from Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory Amid Mass Layoffs

After weeks of uncertainty, Microsoft have finally revealed what their big Xbox business “reset” involves. Spoilers: it’s not great! CEO Asha Sharma has announced that they will lay off 3200 people over the course of their next financial year, beginning today with around 1600 redundancies. In addition, Microsoft are parting ways with five of their best-known studios: Psychonauts developers Double Fine, State of Decay developers Undead Labs, Senua developers Ninja Theory, South of Midnight developers Compulsion, and Dishonored developers Arkane.

Further details are few, but here are the broad strokes: Compulsion and Double Fine are going indie again, while Ninja Theory and Undead Labs have found unnamed new owners. Arkane’s status is unclear: the studio’s bosses are currently haggling with a works council of employees over various “strategic options”.

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SGDQ Showcases the Beneficial Effects of Gaming During Difficult Periods

# Discover the Excitement of Summer Games Done Quick: A Charitable Speedrunning Event

If you’re looking for a thrilling sports event that boosts your mood and connects you with a worldwide community, your search ends here with **Summer Games Done Quick (SGDQ)**. Currently ongoing and running until Saturday, July 11th, this annual speedrunning charity event raises funds for **Doctors Without Borders**, delivering medical aid where it’s most needed across the globe.

## What is Summer Games Done Quick?

SGDQ features an assortment of video game speedruns, where talented players strive to finish games as quickly as they can, often utilizing distinctive methods and tactics. The event’s allure lies in its inclusiveness; there are games catering to all preferences and tastes. Whether you enjoy classic **JRPGs** or the fast-paced action of platformers, there’s something that will pique your interest.

### Varied Game Lineup

Any day at SGDQ presents a diverse selection of game runs. For instance, the current roster includes a run of **Dragon Quest XI** for JRPG lovers, while enthusiasts of dynamic gameplay can anticipate a **Super Mario Odyssey** run set for 7:15 PM Eastern. If you wish to explore less conventional gaming experiences, consider tuning into **Don’t Stop, Girlypop!**. With a detailed schedule available online, you can easily organize your viewing times to catch your favorites, including eagerly awaited runs like **Hollow Knight: Silksong** and the ultimate presentation of **Clair Obscur: Expedition 33**.

### Distinctive Gameplay Experiences

As you go through the schedule, keep an eye on the listed categories, as they often signify innovative gameplay formats. This year, for example, includes a **randomizer run of Kingdom Hearts II: Final Mix**, ensuring an unpredictably exciting viewing experience. Moreover, themed segments, such as the “silly block” starting Thursday morning, highlight quirky and charmingly flawed games, adding variation to the event.

## The Community Connection

The essence of SGDQ is embodied in its lively community, which transcends gaming boundaries. The event thrives on the camaraderie fostered through shared moments during live streams on platforms like **Twitch** and **YouTube**. Broadcasting around the clock, SGDQ creates a space where viewers can bond over exhilarating runs, share laughter at unexpected instances, and embrace the joy of gaming culture. Memorable in-jokes and community-generated memes frequently arise, further nurturing the feeling of belonging.

### A Uplifting Element in Gaming

In an era where the gaming industry faces numerous issues and controversies, SGDQ shines as a symbol of positivity. The event underscores teamwork and goodwill, reminding participants and viewers that it’s not solely about the games but the individuals who share a love for them. Every moment spent at SGDQ fosters a sense of hope and optimism within the gaming community, reaffirming the strength of togetherness.

## Conclusion

Summer Games Done Quick presents a special chance to experience thrilling gameplay while supporting a noble cause. Engaging with this event goes beyond merely watching speedruns; it’s about joining a global network committed to giving back. So tune in, support the runners, and delight in the joy of gaming collectively. Don’t miss your opportunity to witness gaming history while making a significant difference!

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Xbox Divests Compulsion Games, Double Fine Productions, Undead Labs, and Ninja Theory; Arkane Considers Strategic Options

**Microsoft’s Major Overhaul and the Outlook for Xbox Studios**

Today, Microsoft unveiled a considerable round of job cuts, representing one of the most impactful reorganizations in the history of its gaming sector. Xbox CEO Asha Sharma distributed a memo outlining the forthcoming modifications and future directions for several key studios within the Xbox framework.

Among the highlighted topics, it was disclosed that Double Fine Productions, famed for the critically celebrated game *Psychonauts 2*, along with Compulsion Games, the developers of *South of Midnight*, will be reverting to independent status. This transition marks a significant alteration, as both studios were formerly acquired by Microsoft but are now poised to operate autonomously once more.

Conversely, Ninja Theory, known for their contributions to *Hellblade*, and Undead Labs, the team behind the *State of Decay* series, have entered into agreements that will lead to their new ownership. According to Sharma’s memo, these studios will receive financial support from Microsoft to finalize their upcoming endeavors: Ninja Theory’s *Senua* and Undead Labs’ *State of Decay 3*. This investment is intended to secure the successful advancement and development of these projects during the larger restructuring initiatives.

Moreover, in a significant update in France, Arkane Studios, acclaimed for their forthcoming *Blade* game, has initiated a necessary consultation with its Works Council. This action is part of their examination of possible strategic avenues moving ahead, reflecting the precarious environment many studios are navigating in the aftermath of layoffs.

As the gaming industry evolves with these alterations, the repercussions of Microsoft’s choices remain to be completely realized. The restructuring prompts inquiries regarding the future trajectory of Xbox and its related studios, alongside the effects on their ongoing projects and creative aspirations.

**Developing story…**

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This Week in PC Gaming: Featuring Stardew Valley Update, Vampire Games, a New Gamebook RPG, and Assassin’s Creed Black Flag Resynced.

Happy this week, all! Also: huge apologies to the World Cup organisers and teams for any matchside cosmic sabotage brought on by our struggle to feed the Maw. Truth be told, Mexico should have had last night’s game in the bag, if only I’d topped up the Maw’s feeding trough on Friday with another handful of Slay the Spire 2 stories. In its hunger, the creature broke containment, and fell upon the sacred realm of association football, kindling all manner of pandemonium.

You may have noticed that half of Mexico’s goal shots vanished in flight, for example, leaving behind a turquoise haze and the aroma of burning locusts. You may have noticed that Jude Bellingham had six more legs than is customary, for a champions league player. Or perhaps you didn’t notice any of that because you were too busy thinking about this week’s forthcoming PC game releases. Here are a few I’ve got my eye on.

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