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Roblox Unveils Plans for AI-Generated Basic Game Creation Through Mobile App Text Prompts, Assures Homepage Will Not Be Overrun with AI Content

“Play is humanity’s oldest technology for connection and learning,” Roblox‘s CEO yells at me through my monitor. “Before agriculture, before commerce, before civilization, we played together.” Right, so, where’s this going? Oh. They’re rolling out a tool on their mobile app which allows people to generate basic games by sticking a text prompt into an AI model, then do some light rearranging of said game so they can pretend it’s in any way unique or artful before they publish it for others to give a go. The tool’s called Build.

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Olive Garden Reintroduces $100 Pasta Pass After Six Years, Sells Out in Just Minutes

### The Charms of the Infinite Pasta Pass: A Culinary Adventure at Olive Garden

Few joys in life surpass a generous, steaming bowl of noodles coated in sauce. This uncomplicated pleasure is amplified when tasted in a restaurant, providing the luxury of indulgence free from the chores of cooking or cleaning. For many, dining out delivers not merely a meal but an experience, replete with an extravagant salad and endless buttery garlic bread. Some may delight in this experience as an occasional treat, while others partake more regularly.

Within the sphere of pasta aficionados, Olive Garden’s Infinite Pasta Pass is recognized as a highly desirable culinary escapade. This pass grants participants an extraordinary offer: 13 uninterrupted weeks of unlimited pasta, soup or salad, and breadsticks. However, the quest to secure this prized pass is as fierce as it is intriguing. Priced at $100, the Pasta Pass has evolved into a legendary item since its debut in 2014. Each year, Olive Garden releases a limited quantity—originally 10,000—but they frequently sell out almost instantly.

### The Surge of the Pasta Pass

The Infinite Pasta Pass presents a one-of-a-kind chance for pasta fans to celebrate their fondness for carbohydrates. Initially obtainable for purchase annually until 2019, the pass was momentarily suspended in 2020 due to unexpected events. Following a six-year break, the pass was reintroduced, sparking considerable enthusiasm among dedicated followers. The demand soared, with Olive Garden’s website facing an influx of visitors as eager diners rushed to grab their passes.

In a recent sale, the pass sold out in under an hour, with numerous potential buyers finding themselves trapped in a virtual queue of tens or even hundreds of thousands, often with little optimism of securing one. Reports from the Olive Garden subreddit reveal the frustrations of users who missed out, with some resorting to bots to obtain their passes, resulting in disappointment and anger within the community.

### The Great Pasta Pass Pursuit

As the launch neared, pasta enthusiasts formed virtual lines, anxiously monitoring their status in hopes of acquiring a pass. The situation escalated into a frenzy, with users detailing astonishing wait times—one participant mentioned starting with a line of 8,000, only to witness their position shift amidst claims of others achieving success. The atmosphere resembled a digital lottery, blending equal parts thrill and irritation as ardent fans jostled for a shot at culinary satisfaction.

Ultimately, the Infinite Pasta Pass represents more than merely a meal; it embodies the yearning for connection, community, and shared moments over food. It’s about the excitement of the chase, the delight of indulgence, and the celebratory atmosphere that accompanies enjoying a hearty meal with friends and family, all while allowing someone else to manage the kitchen cleanup.

### The Economics of Indulgence

Critics may contend that the idea of the Pasta Pass is somewhat trivial—who truly needs unlimited pasta? However, for those who actively appreciate Olive Garden’s menu, the pass could be a financially savvy option. Those planning to dine at the establishment frequently might find that their $100 expenditure is justified if they can manage weekly visits. Yet, the ongoing question remains: how often can one genuinely indulge in pasta before it becomes tiresome?

The possibility of reselling passes, or “scalping,” while discouraged, adds another layer to the discussion. Although servers are responsible for verifying IDs upon the use of these passes, the reliability of the system is brought into question. As demand surpasses availability, the enchantment of the Pasta Pass continues to kindle debate and rivalry.

### Conclusion

In an era where consumerism and instant satisfaction intermingle, blurring the boundaries between culinary pleasure and digital frenzy, Olive Garden’s Infinite Pasta Pass stands out as an exemplary study. What might be seen as a straightforward dining experience morphs into a complex, high-stakes competition. For many, the opportunity to indulge in limitless pasta signifies not just a meal but a collective cultural experience where food and community blend in the most delectable manner.

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Marathon Introduces Limited-Time Experimental PvE Roguelite Mode for Two Weeks Starting Next Week

Marathon‘s already announced mid-season 2 update is set to arrive next week, bringing with it the shooter’s first proper, albeit experimental, PvE mode, Vault Breaker. A new blog post has gone into a bit more detail as to what you can expect with the new update, with a teaser trailer showing off some extra bits, but the biggest bummer is the fact that Vault Breaker will only be around for a short while.

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Rockstar Unveils Two New Trees in GTA Online, Causing Debate and Uncertainty Among Gamers

**Rockstar Games’ Recent Update Ignites Debate Over New Trees in GTA Online**

Earlier this week, Rockstar Games debuted a major update for *Grand Theft Auto Online* (GTA Online), unveiling an expansive art heist, new vehicles, clothing options, and beyond. Dubbed the Kortz Heist update, launched on July 14, 2026, this version not only refreshed gameplay with novel content but also drew player attention for an unforeseen element: two trees placed on a minor hill beside a road.

**The Kortz Heist Update**

The highlight of the Kortz Heist update is a large-scale art heist that players can pursue either solo or with friends. To partake in this heist, players must possess a mansion and enhance it to include a newly added Art Studio. Among the available mansion locations is one positioned in the hills of Los Santos, near a winding road often skipped by players who vault over a small rise.

While players were thrilled about the new content, the seemingly harmless addition of two trees on that rise incited a flurry of criticism and bewilderment. Dataminer Lucas7Yoshi was the first to highlight these changes on social media, asserting that Rockstar had obstructed a well-known shortcut that players used to expedite travel.

**The Community Reaction**

Initial responses to the trees were varied; players voiced displeasure over what they viewed as Rockstar’s effort to restrict player movement and render the game more of a grind. A Reddit post spotlighting the matter quickly gained momentum, accumulating over 12,000 upvotes and nearly 400 comments, with many users lamenting that the trees represented Rockstar’s inclination towards complicating gameplay unnecessarily.

Critics drew comparisons with other aspects of the update, including blockages of multiple escape routes, indicating a rising tide of dissatisfaction with Rockstar’s design philosophy. However, after further investigation of the update, some players discovered that the trees didn’t actually impede the shortcut as initially believed.

**The Purpose of the Trees**

Upon testing, several players indicated that instead of obstructing the shortcut, the newly installed trees acted as a beneficial visual cue, guiding players away from crashing into the “Tennis Court of Shame”—a familiar trap for those attempting the shortcut. The greenery served to suggest a safer path towards the road, contrary to the prevalent notion that they were introduced to penalize players.

While the rationale behind this addition remains hypothetical without official affirmation from Rockstar, the extra trees appear to have been a well-intentioned modification aimed at enhancing player experience, albeit misunderstood by a portion of the community.

**Conclusion**

As the gaming community continues to interact with GTA Online, the addition of these trees exemplifies the wider challenges present between developers and player expectations. While there are many points for critique regarding Rockstar Games, particularly amidst ongoing grievances within the player base, it seems that the trees are an effort to refine gameplay rather than hinder it. As players delve deeper into the intricacies of the Kortz Heist update, the discussion surrounding these trees highlights the complexities of game design and community sentiment, serving as a reminder that sometimes, a minor addition can provoke a substantial reaction.

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Collaborate with Friends to Enhance Your Van and Survive Tornadoes in the Co-op Game Funnel Runners

Outside of the entirety of the ocean, the thing that probably scares me most about the things the world produces are natural disasters. You’re telling me that sometimes the wind gets so fast it can pick up a dang cow? I’m smaller than a cow! I’d have no chance. And it’s this fear that I, and I assume many of you, have that sits at the core of Funnel Runners, an online co-op game where you have to fix up a fan to escape a massive tornado.

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A24 Allegedly Begins Copyright Proceedings Against Backrooms Indie Games and Artworks

### A24’s Controversial Copyright Actions Against Backrooms Content

Recently, A24’s public relations team has been caught up in a controversy that could intensify: allegations have emerged that the film production company is issuing dubious copyright strikes against indie game developers and creators generating content linked to the “Backrooms.” This situation has garnered significant attention, especially since the intellectual property (IP) tied to “Backrooms” is commonly viewed as not belonging to any particular entity.

#### Background of the Backrooms

The Backrooms concept first appeared in 2019, originating from a viral 4chan post. It illustrates endless, surreal environments that evoke feelings of discomfort and infinite solitude, captured in a unique image taken by an independent photographer in 2002. Over time, this idea has inspired many works of art, games, and various other creative endeavors.

#### Allegations Against A24

Multiple reports suggest that A24 has been focusing its efforts on this community with copyright assertions. A member of the r/backrooms subreddit, known as GnarlyNet, reported receiving a copyright strike from “A24 Films LLC” for an artwork inspired by wallpaper. The user pointed out that the piece was based on the original 2019 Backrooms image, highlighting that it was not created from A24’s film or related merchandise.

Concern heightened when another Reddit user recounted similar issues, revealing that other artists also faced the removal of their Backrooms-themed artworks from Redbubble due to copyright claims. The matter escalated when a developer from Davilkus Games disclosed that they received three copyright strikes, leading to the cancellation of their Google Play developer account.

#### Impact on Indie Developers

The fallout from A24’s purported actions extends beyond individual creators to indie development teams. Davilkus Games noted that their game “Exit the Backrooms: Level 94” had to be renamed due to issues with Google’s impersonation policy, showcasing the significant effects these copyright claims can have on small developers aspiring to create games inspired by the Backrooms lore. The developer recounted waking up to a barrage of emails regarding the removal of their games, observing a troubling trend of simultaneous bans impacting other small studios, while larger companies seemingly encountered no such consequences.

#### A24’s Response

In light of the backlash, Kane Parsons, the director of A24’s Backrooms film, addressed the Reddit discussion, stating he was surprised by the situation and was “looking into this.” While it is evident that content related to A24’s film is safeguarded by copyright law, the original Backrooms concept raises important questions regarding the ownership of ideas and their derivative creations.

#### Conclusion

As A24 navigates this complex terrain, the challenge of balancing intellectual property protection with promoting creative expression remains a sensitive topic. The ongoing scenario underscores the intricacies of copyright in the digital era, especially for independent creators who may lack the same resources or legal support as larger studios. As the community awaits a resolution, this developing situation serves as a vital reminder of the necessity for clarity around creative rights and the consequences of copyright law on emerging digital cultures.

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Early Access Launch of Hell Maiden: A Roguelike Bullet Heaven Game Inspired by Divine Comedy Featuring Anime Characters

As strange as it might sound, there truly might be no better piece of writing to turn into an anime girl roguelike than Dante Alighieri’s Divine Comedy. It’s the original self-insert fic after all (arguably, anyway), so why shouldn’t Hell Maiden put its own little spin on it? That’s the nature of these sorts of works. And today, you’ll be able to get a bigger taste of the game and see if it’s able to pull all of this off, as it’s now out in early access.

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One PlayStation Game Aims to Tackle Physical Disc Dispute

**Sony’s PlayStation and the Transition from Physical Discs: The Effect on the Gaming Community**

In mid-October 2023, Sony attracted attention by declaring that it will halt the production of physical PlayStation discs beginning in 2028. This announcement has prompted considerable criticism from fans of physical media, igniting discussions and complaints across social media, the official PlayStation Blog, and various YouTube channels linked to the brand. This discontent has fostered an atmosphere where conversations about newly launched games are frequently eclipsed by concerns over the discontinuation of disc manufacturing.

The reaction to this announcement has been fervent. Fans voicing their dissatisfaction have redirected the emphasis from specific game promotions to the wider consequences of Sony’s shift towards digital media. Even updates not related to this change, such as trailers for different games, have encountered a surge of comments centered on physical disc sales. This pattern underscores the strong connection to physical media within certain gaming circles and the discontent they harbor regarding the industry’s pivot towards digital-only options.

In light of the unfavorable responses, Sony seems to be taking steps to alleviate the backlash. A noteworthy action was observed with the trailer launch of the party game *Instant Sports 2*, where comments were preemptively disabled for the first time on a PlayStation YouTube video. This move indicates Sony’s aim to oversee the narrative surrounding its products and protect developers from the fallout of discussions that mainly focus on the company’s broader digital policy shifts.

Regardless of the comment disabling for *Instant Sports 2*, Sony has not implemented a uniform strategy for all its marketing materials. For example, trailers released the same day for other games, including updates for *Fortnite* and smaller titles like *Pro Jank Footy*, were not shielded in the same way and faced a surge of pro-disc comments from audiences. This disparity raises questions about the decision-making process at Sony and whether developers have any input over public interaction with their promotional material.

The choice to disable comments for selected videos clearly indicates Sony’s efforts to manage community interaction during a challenging phase for the company. It demonstrates a growing recognition of how public opinion can influence brand image, particularly as audiences shift toward a more digital-focused gaming experience. As the industry continues to evolve, both consumers and corporations must navigate the intricate landscape that accompanies these changes in formats and distribution methods.

Looking ahead to 2028, it will be intriguing to observe how Sony addresses the conversation surrounding physical media and whether the company will implement further strategies to mitigate fan backlash regarding its decision to fully transition away from manufacturing physical discs.

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Mortal Shell 2 Physical Editions for PS5 Quickly Sell Out, Players Call on Sony to Take Action

### The Growing Interest in Physical Editions of *Mortal Shell 2*

As the release countdown for *Mortal Shell 2* progresses, the excitement surrounding the title is unmistakable, especially for its limited edition physical copies. With merely a month left until its debut on August 20, 2026, the demand for the steel-case disc variant available exclusively on PlayStation 5 has surged dramatically. Presently, these sought-after *Revered Edition* editions have become remarkably hard to locate, leading publisher Playstack to express regrets to fans who might miss out on a copy upon launch.

On July 16, Playstack issued a statement acknowledging the intense interest in the *Revered Edition*, declaring, “Interest in the PlayStation 5-exclusive physical Revered Edition of *Mortal Shell 2* has surpassed our expectations.” Consequently, numerous retailers have entirely sold out their stock, resulting in fans across various regions being unable to pre-order the game.

The *Revered Edition* is priced at $70 and encompasses a physical art book along with additional perks, and although the standard digital edition costs $50, many fans are evidently prepared to invest in a physical copy. The charm of physical media, particularly at a time when digital sales dominate, has reignited discussions about the significance of physical copies for devoted gamers.

Even with the digital market prevailing in the gaming industry, the enthusiastic response to *Mortal Shell 2* serves as a clear indication that a substantial portion of gamers still appreciates physical editions. Players have started listing copies on platforms like eBay, often selling out at prices well above the original retail amount.

Despite rising critiques of Sony’s inclination toward digital-only initiatives and the gradual elimination of physical media, *Mortal Shell 2* acts as an example highlighting the strong need for physical games among committed fans. This perspective was reinforced by industry experts, including Daniel Ahmad from Niko Partners, who commented on the model’s functionality, suggesting, “This is ultimately how I thought physical media was going to go… it does show this model works and could continue working.”

As *Mortal Shell 2* nears its release date, its performance—at least regarding the physical edition—will further illuminate the ongoing discourse about the future of physical games in an ever more digital landscape. Whether this will inspire other developers to embrace similar strategies remains to be seen, but for the time being, *Mortal Shell 2* exemplifies the lasting attraction of physical media for many console enthusiasts.

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Nintendo Enhances Zelda Movie Marketing with Fresh Toy Collection

**Title: Excitement Grows for the Live-Action Legend of Zelda Film and its Associated Toy Series**

As the premiere date for the live-action *Legend of Zelda* film draws near, scheduled for April 30, 2027, Nintendo is setting the stage for a comprehensive promotional initiative. This involves a collaboration with Hasbro, a leading toy producer, to launch a new toy line featuring cherished characters from the *Zelda* series.

Through a “multi-year” licensing contract, Hasbro will start creating action figures of significant characters, such as Link and Zelda, commencing in 2027. Enthusiasts of the franchise will have their first look at these offerings during San Diego Comic Con, where Hasbro intends to reveal three six-inch figures on July 23. It remains unclear which precise characters will be featured, or if they will reflect the movie’s interpretations—starring actors Benjamin Evan Ainsworth as Link and Bo Bragason as Zelda—or if they will draw inspiration from the classic designs found in the video games.

Billy Lagor, President of Hasbro Toys and Board Games, stated, “For many years, the *Legend of Zelda* franchise has enthralled audiences with its intricate lore, memorable characters and timeless sense of exploration.” Lagor highlighted the goal to fuse Nintendo’s rich narrative with Hasbro’s expertise in toy manufacturing, vowing to produce items that inspire creative play and adventure.

This partnership reflects Nintendo’s approach to wholeheartedly capitalize on the film’s potential success, aiming to solidify *Zelda* as a significant brand in children’s toy sections. If the live-action adaptation resonates with viewers in a manner similar to the popularity of the *Mario* films, fans might witness a burgeoning new market for *Zelda* memorabilia. On the other hand, should the film underperform, these new figures could still offer value to the loyal fanbase.

In summary, the excitement surrounding the *Legend of Zelda* movie extends beyond the cinematic journey; it also paves the way for a vast array of toys that will bring the adventures of Hyrule into the homes and play areas of fans across the globe.